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<figure class="wp-block-image"><img src="https://buzz-caribbean.com/app/uploads/2019/09/Hero-Sckool-A-1024x763.jpg" alt="Jabari Brown displays a few issues of his nine-chapter comic book series Hero Sckool that he plans to turn into a 2D fighting video game. (Photos: Contributed)" class="wp-image-9385" /><figcaption>Jabari Brown displays a few issues of his nine-chapter comic book series Hero Sckool that he plans to turn into a 2D fighting video game. (Photos: Contributed)</figcaption></figure>
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<p>Most creators are looking to see their idea finalised on the big screen as the allure of big-budget Hollywood beckons, but for Jabari Brown, his next move is to get his comic book project, <strong>Hero Sckool</strong>, on the small screen, as a video game to be exact.</p>
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<p>“I
want to reimagine the series as a two-dimensional fighting game in the future
with me and my team,” Brown said.</p>
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<p>Already
a pixel artist, he has been using the M.U.G.E.N 2D fighting game engine to
insert characters of his design into video games. </p>
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<figure class="wp-block-image"><img src="https://buzz-caribbean.com/app/uploads/2019/09/Hero-Sckool-C-1024x763.jpg" alt="The M.U.G.E.N 2D fighting game engine allows user-generated content like creating the most unlikely of battles between Dragon Ball Z’s Dabura and fast food advertising character The Hamburglar. " class="wp-image-9386" /><figcaption> The M.U.G.E.N 2D fighting game engine allows user-generated content like creating the most unlikely of battles between Dragon Ball Z’s Dabura and fast food advertising character The Hamburglar. </figcaption></figure>
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<p>M.U.G.E.N
is free software developed in 1999 by Elecbyte that allows users to create
two-dimensional fighting games much in the lines of Capcom’s Street Fighter II
and SNK’s King of Fighters series. Game authors can easily put together
characters and backgrounds of their design to create very professional looking
fighting games. It’s most often used to make dream matches between characters
that could never happen, such as Homer Simpson against Super Mario.</p>
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<p>Not
professionally trained Brown’s artistic career began late in primary school. As
a fan of both genres, he was inspired by the Japanese comic Dragon Ball Z and
stylistic action video games like Viewtiful Joe. In 2010 he got serious and
produced nine chapters of his original work, Hero Sckool. The self-published
comic book follows a group of super-powered students as they learn to use their
abilities.</p>
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<p>“Each chapter focuses on a specific character’s story. There are nine chapters, so I guess there are nine main characters and a couple minor characters. The chapters focus on different areas in fictionalised Jamaica, Japan and China,” he said.</p>
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<figure class="wp-block-image"><img src="https://buzz-caribbean.com/app/uploads/2019/09/Hero-Sckool-B-1024x763.jpg" alt="Hero Sckool doesn’t focus on one character. Instead, each issue looks at a different student." class="wp-image-9387" /><figcaption> Hero Sckool doesn’t focus on one character. Instead, each issue looks at a different student.</figcaption></figure>
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<p>Brown
finished the series in 2013 to mostly positive reviews.</p>
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<p>“Some
people like the characters and their powers, but others don't like my art
style. They prefer that the characters be more realistic, more human,” he said.</p>
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<p>With that, he’s moved one step to creating the game, already heading to crowd-funding to get things going.</p>
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<p>“Only
two main characters are confirmed for now. No official names yet. More
information on the game can be had at patreon.com/japterdark.”</p>
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<p>— <strong><em>Written by Nichola Beckford</em></strong></p>
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